Cat Hair In The Paint Pot

Cat Hair In The Paint Pot

Or

Get off the damn table ya buggers!!!

Tuesday 24 January 2012

Home made Treekin

Here are some pics of some home made Treekin that I did a while back.

I used some hard board for the bases, twigs, bits from the dryad spru, miliput, dried herbs on the base, clump folage, slate and some flock for moss.

Thursday 19 January 2012

Graveyard terrain

I have got myself 3 boxes of the Garden of Morr from GW. The plan for these sets is to make enough graveyard scenery to cover a 3ft by 3ft area of a gaming table. I will keep the elements of the sets individual so as to allow for ease of storeage and also setting up the table to suit the game that is to be played.

The set includes 4 large sprues that are filled with some very detailed parts in a hard plastic. On inspection there is no flash, miss molds and any mold lines are minor.

First is 1 x base set.


Next is a wall/fence set.


Then there is 2 sets of the tombs
The kit cleans up and goes together very well. There is quite a lot of skulls as is common with GW scenery but I quite like this. There are some fantastic bits of detailing when you look closer that includes vines and flowers creeping up walls, extra grave stones and even a crow.


This is just one box put together so far. Sorry about the picture quality. I will update when I have got some paint on them and they are ready for the table.

Thursday 12 January 2012

Witchfinder test models

I have knocked up a couple of quick test models for the new witchfinder general game.

The first is a Nochtlinger (mantic ghoul). A foul creature of the night that hunts for flesh. I have tried to give it an almost monochrome look with zenithal highlighting and only a few very muted colours on the limited clothing and blood. I have also added an ethreal blue glow from the eyes that just catches the fingers of the outstretched hand. The base will be done with plain cold earth, very dark with minimal light catching it.


Next up is a very quick (40ish mins) colour test for a musketeer loyal to the witchfinders. I have gone for red and dull grey with brown straps to keep these simple and able to fit in with other games. Also as a contrast for my plans for the pike/musket loyal to the evil forces as they will be using midnight blue with purple accent colour and black straps.

Thursday 5 January 2012

A new game in town



Witchfinder General – Days of Revelation by Eric Barnes
17th Century Folklore – Historical Wargaming

What’s it all about?

Imagine if you will that all the folk lore and propaganda spread by the church and the witch hunters during the 17th century were true. What if Bram Stokers accounts of Dracula coming ashore at Whitby was based on actual accounts. What if witches and hedge wizards really did set fear into the hearts and minds of the common folk.

This is the place that you will find the brave witch finders and their trusted foot soldiers.  With rough men willing to fight to protect what is theirs and what they believe. You will also find those who have sold their souls to the powers that stalk the night and have thrown in their lot to save their own skins.

History meets fantasy. Who will be victorious? Only you can change what could have been.

What does the book give you?

This is a set of table top wargaming rules that allow players to play games ranging from small skirmishes using a few models per player up to larger engagements using a few dozen figures per player. Retail price is a good price at £15.00 for a 108 page colour manual. 



The rules are laid out in an intuitive order as they are needed through the turn. There is a detailed list of protagonists for use in the game. 6 suggested scenarios to play through that build in model count and variety of models, these go from a small skirmish through kidnap and rescue missions to a full scale attack on a manor house.
There is a quick reference guide at the back but I would say that an index with page numbers would have been very helpful (this is my only criticism of what is a very good rule book).

There are no points used in this game and players are encouraged to play each scenario twice swapping sides to determine an actual winner. I see this as a nice idea as having read through the book I am filled with ideas for my own scenarios and how to link them with the scenarios in the book and also to be part of a campaign.

This game seems to me to be aimed more towards the playing of a game to tell a story with friends rather than the serious competitive play that is getting more and more popular with some other rules systems. I would recommend this to anyone who has an interest in folklore and history and also to anyone who would like to play games that can drive and be driven by imagination to a place that only the future will know.



Give it a go and happy gaming.